I have attached an image from a model prior to export. The window in the middle of the screen is the ‘live’ 3D window running in the background, which is what I would expect to see replicated in the output.. However, you can see in the animation export window, and on the far right, the ‘Preview’ that Ambient Occlusion is now showing on the export windows, I have marked that AO is ticked in the export and obviously is active in the 3D view also.. The other issue we get is an odd ‘strobing’ of AO depending on the level of zoom in models, this is shown in the attached ‘AO STROBING’ is one mouse wheel click closer to the scene than the ‘AO CLEAN’ – this is in the live 3D view but also replicates at Animation (when AO is rendered) I have tried all of the common issues: Updated Graphics Drivers Restarted machine Switched to OpenGL2, exited, restarted, switch to DX11, restarted Adjusted both strength and radius factors of AO to see if this triggers it Switched off each 3D import at parent layer to see if any geometry is causing abnormalities Its really frustrating and I am due to deliver this model ASAP. If this cannot be resolved for this submission, it would be great to resolve it for future..
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